Developing a Bot for ParkAround using Microsoft Bot Framework

In this blog post we’ll discuss how we built a Bot for ParkAround using Microsoft Bot Framework and hosted it in Azure platform.

ParkAround is a prominent startup in Greece which allows you to book your place in hundreds of car parks in the cities of Athens/Thessaloniki as well as the airports of Barcelona and Malaga. We worked with ParkAround to build a Bot that allows the user to book a parking spot at the airports of Athens and Thessaloniki. You can currently chat with the Bot on Facebook’s Messenger platform, whereas support for other channels (e.g. Skype) will be rolled out in the next few weeks.

Bot has the name of “Mitsaras, the parking assistant” (“Mitsaras” being the folk/friendly name for “Dimitris”) and you can chat with it here: https://www.messenger.com/t/parkaroundbotBeware, bot currently uses Greek language only since it targets Greek audience for now. So, don’t get confused if it’s all Greek to you!

To develop the bot, we used Microsoft’s Bot Framework which allows you to create a bot that will interact with various conversation channels, such as Messenger, Skype, Slack and other services. Bot Framework supports a REST API and has two SDKs, one for .NET and one for Node.js. As most Microsoft SDKs nowadays, both of them are open source. If you aren’t acquainted with Bot Framework SDK, please take a look at the extensive documentation in order to better understand the code segments listed below. Also, ParkAround is a BizSpark startup, so we naturally chose Azure App Service PaaS platform to host the bot, so we can easily scale up/out if needed.

Last but definitely not least, before we continue with bot’s internals, we should mention that this work is a collaboration between myself, my colleague Sophia Chanialaki and ParkAround’s CEO, John Katsiotis.

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An update to Azure Services for Unity library

During the past few months I’ve pushed some updates to my Azure Services for Unity library. The goal of this library remained the same: use Azure App Service Easy Tables and Easy APIs easily from a single codebase without any additional Unity addins, I really want this to be a plugin free experience. Here, I’ll summarise some of the main updates in the library. For an intro to the library and an intro on Easy Tables and Easy APIs, check out my original blog post here. Moreover, check here for how to access Azure Table Storage Service from within a Unity game.

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