This year, I was lucky enough to be invited to Seattle to present two sessions on Microsoft Build 2018 developer conference. Both sessions were presented by Brian Peek and myself and their focus was on game development using Microsoft Azure.
At the first session, we demonstrated how to scale dedicated multiplayer game servers on Azure Container Instances using various Azure Services like Functions, Event Grid and more. Project we demonstrated is open source, completely written in Node.js and you can find it here on GitHub. Same project got a really cool mention at the Azure Container Instances general availability announcement blog post, check the video here (thanks Justin!).
At the second session, we demonstrated how to use Azure Cognitive Services as well as Functions and Cosmos DB to power up a Unity game. Moreover, we added some PlayFab stuff like leaderboards and events. This project is open source as well and you can find it here.